This year I did a bunch of things, but one thing I didn’t do was blog about every single thing. Here’s a roundup of everything I missed.
I made some games
The only one I really dedicated myself to during Ludum Dare was Rogue Basement, and it shows in the ratings. The other two were experiments with frameworks and genres. But I did polish Power-Q for an iOS release, and you can get it now!
It feels good to hit a new personal best in game releases, because it means I’m more motivated than ever to take my coding to creative places. And the consistent quality of each game demonstrates how much I’ve learned about game design over time. Rogue Basement and Power-Q eclipse all ~15 other games I’ve ever made in terms of fun and polish.
I wrote some open source libraries
Early in the year, I was looking into ways to manage a local music collection and make playback control available to everyone on my home ...!-->