Steve Landey

Bibble Biter

I made this very silly, very badly de­signed game for a 3-week com­pe­ti­tion. There is no down­load be­cause it is not worth play­ing.

In 2005 I was a ju­nior in high school, and the source for this game is a sin­gle 1,400 line Blitz­Max BASIC file.

De­sign notes from 12 years later

I think I made this be­cause I thought it would look hi­lar­i­ous. And it does look hi­lar­i­ous. It’s just un­playable.

Pros

  • Sec­ond-best an­i­ma­tions I’ve ever made (see Ar­tack). They’re so fuzzy! And look at his lit­tle legs move!
  • When your char­ac­ter eats a fuzzball, a lit­tle bit of line-art fur drifts down slowly.

Cons

  • There are too many things on screen. It is im­pos­si­ble to tell what is going on, or dodge, or aim.
  • The black zap­per things give no warn­ing at all that they are about to zap, so they just kind of ran­domly kill you.
  • The dom­i­nant strat­egy is to find an open area, jump, hold the F key, and run back and forth con­stantly.
  • I can­not sur­vive more than 60 sec­onds in this en­tire game, and I made it.